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Happy Video Games Day, everyone!
Yeah, who knew there was an “official” Video Games Day. But heck, if there’s a National Talk Like a Pirate Day on September 12, why not?
In case you didn’t know about today or forgot to plan festivities, there’s ANOTHER video games day on September 12. Yay!
Today was also special because at 12:34 am and 56 seconds, it was 7/8/09. Get it? 12:34:56 7/8/09. Although nothing else particularly magical happened.
I’m spending a quiet Video Games Day at home. I began the day by beating Wesker again on Resident Evil 5.
[Sidenote: I think that's probably the 5th time I've shot him with rocket launchers into that volcano. What a terribly cliche defeat (Darth Vader, T-1000, Gollum, Kazyua Kazama); I wonder if he'll come back as an angry "I used to be beautiful" attitude like that one villain in the Punisher: Warzone (don't watch that movie). He was shirtless when he fell in...and I'm sure volcanic lava isn't best for the (infected) skin.]
Anyways, as a humble, slightly more public celebration, I wanted to celebrate some of my favorite often overlooked video game characters.
- Mei Ling and Otacon from the Metal Gear Solid series.
(Uh, in this one, Mei Ling has that wierd stereotypical “Asian girl” accent–not clearly Chinese or Japanese, and most likely not authentic. It bothers me a little.)
Before the recent days of auto-save and checkpoints, we used to have to call Mei Ling and Otacon to save the game. And let’s face it, save points are probably the most important parts of the game. Without them, we might as well be playing an arcade game. Mei Ling and Otacon aren’t just any ol’ save point either–Mei Ling is most known for sharing short proverbs and bits of wisdom at each save–and in Hideo Kojima’s spirit of meta-video gaming, even suggests that perhaps one day people will be able to participate in “interactive movies”–which is essentially what video gaming is these days. Otacon functions both as a save point plus quirky quotes and support crew for Snake. He is even more involved and developed as a character in the story lines of both Metal Gear 2 and 4. He often suffers heartbreak and bad luck in his romantic life, and proves to be a father-figure to Sunny and a loyal friend to Snake. - Moogles
Kupo! Moogles are among the most consistent recurring characters in the Final Fantasy. And they serve as the most adorable save points in the series. Awwww… - Mario’s Mushrooms
Uh, yeah, these aren’t exactly characters in the traditional sense, but hey, it’s got eyes. These little status boosters come in handy for gamers like me who lack in hand-eye coordination, a handicap that proves extremely difficult while playing older platformers. - Lulu, Final Fantasy X
Final Fantasy X is all about leading lady characters. Tidus may be the main character, but the women really run the show. Yuna, the main leading lady, and Rikku, her cutesy and scantily-clad gal pal often take the limelight, but Lulu is probably the least annoying women in the game, and thus my favorite. She’s a very strong feminine figure who is poised, thankfully more mature, and maternally protective. She is a little dark, but is full of kindness and love, especially towards Yuna and her romantic interest and husband, Wakka. Though she ultimately (if I recall correctly) retires to a quiet, domestic life as a wife and mother, she remains a consistently capable, powerful character. And just look at her–she’s smokin. - The Computer, Portal
Portal wouldn’t be half as eerie without the increasingly disturbing narration by the computer. The computer isn’t completely an antagonistic force throughout the game, but it certainly isn’t quite as good a friend as the good ol’ Companion Cube. In any case, that ending song is just too catchy!
Anyways, the list runs dry for now. More to come on that in September.
Ubisoft is opening up a new studio in Toronto.
Read about it here.
Hire me? Ah, I’d be so down to move to Canada. If I could get citizenship/marry a nice Canadian boy, all of my health insurance worries would be but a thing of the past.
Speaking of insurance worries, my birthday’s soon. One more year and I lose medical coverage under my parents, which means if I can’t find a job with benefits, I will have to pay for that $8000/28 pills for chemo or that $72,000 radiation treatment out of pocket. That certainly takes the happy out of the birthday.
Yep, that’s my cost of living.
HEY HUMANITY, PLAYSTATION 3 IS HELPING YOU OUT!
(Okay, apparently this is really old news, but hey, I’ve only owned my PS3 for a humble 5 months now.)
Folding@home is a project created by some fine folks at Stanford University in order to simulate molecular behavior, specifically how human proteins fold. Uh…or something like that.
This vid does a better job at explaining everything:
From what I understand in layman terms, the PS3’s processor is crazy fast, much faster than the average PC, and can basically be considered a supercomputer [edit: when several work together] (I love you, Sony). This helps speed up the folding simulation so researchers can sooner and faster understand how those evil molecules that trigger diseases like Parkinson’s, cystic fibrosis and cancer.
Owners of supercomputers,or more commonly, of PlayStation 3s/regular computers can help out by networking their hardware to the Folding@home folks.
Here’s some info on Folding@home and how to hook up your PS3 to join the cause:
http://folding.stanford.edu/English/FAQ-PS3
Folding@home is accessible through the “Life with PlayStation” application under the network icon on the main screen. Once the software is installed and updated (this took me about 10 minutes to download), you can watch Folding@home go to work.
I just started my account today.
If you go hit the triangle button while on the Folding@home channel, select “Current Channel”, then scroll down to “Identity”. Under this option, you can create a username and join a team.
If you’d like to join my team (TEAMLUM) enter this team number: 167872.
THANK YOU, SONY for making such an unnecessarily powerful, beautiful piece of machine. I’ve always been a bit of a Sony loyalist, so Sony’s unfortunate lackluster sales in the past few years has been disheartening.
Microsoft played it smart by purchasing and developing great game titles exclusive to the Xbox 360, especially multiplayer/online titles like Gears of War and Halo 3. Xbox marketed heavily towards the main gamer demographic: male gamers in between 18-32. Microsoft’s investment in great games with its gamers in mind came at the cost of cutting corners on its hardware. The Xbox 360 console has been plagued by the red ring of death and even more so by its slow tech support, customer service and repairs.
Nintendo invested in a new sort of motion interactivity with the Wii, which they marketed to non-traditional gamer demographics: the young family and women. However, Nintendo really sacrificed in the graphics/hardware department as well, and didn’t bother developing either HD DVD or Blu-Ray technology. Nevertheless, Nintendo put out a truly innovative package that has changed the face and feel of modern gaming.
Sony, on the other hand, had very big plans … perhaps too grand. Sony really put out an excellent piece of hardware, spearheading the Blu-Ray revolution and creating a console that allows room for expansion, improvement, and well…stuff like Folding@home. However, Sony’s vision is a little beyond the average consumer’s needs–as was its price.
Nevertheless, Sony has proven itself a true technological visionary through its use of Folding@home.
To top off all of its claimed social and scientific contributions, Folding@home just looks fantastic. There’s a really cool graphic that shows all the blips where people are running Folding@home all over the world. The east coast is pretty hot right now, along with some pockets of insomniacs like myself on the west coast. Much of Japan and Seoul, South Korea are lit up as well. Possibly one (??) in North Korea? What’s interesting about this whole display is that it is really telling of global affluence as well..huh, maybe that could be the next PS3 project.
In any case, I’m a pretty proud owner of my PS3 right now.
[Thanks, Stanley]
I’m not sure what PS3/SCEA means by this, but hey, I’m down with the cause, and I’m down with SCEA.

This showed up in a google search for PS3. Sadly, there was no explainer when I clicked on the link.
Dear E3,
It’s been my lifetime dream (ok, since 7th grade when I first learned about the awesomeness that E3 is) to attend E3.
I was 12 years old, and back in 2000, E3 used to be a really overblown event, inundated with booth babes, fanboy bloggers, and what someone ultimately decided was unprofessionalism.
I wholeheartedly agree with that decision. By 2007, however, the entire event restructured, and became invite-only. Mostly to weed out bloggers and welcome “real” journalists (yay newspapers!).
The video game industry needed to change its public face in order to match the new market it was pursuing. Video games are no longer just for children (and many games simply aren’t for children). The gaming generation is aging, and the industry must age with it. Plus, with the millions of dollars poured into game development and marketing, the video game industry needed to distance itself from Anime Expo and Comic Con (sorry) in order to be recognized and even more aligned with say, the film industry.
But still, E3 is filled with so much promise, so much excitement, forward thinking! So many things that I also care for, deeply admire, and would love to be a part of!
However, E3’s decision to privatize the convention meant that despite the fact that I was working as a college journalist, reporting to the largest target demographic that the industry would be interested in, I wouldn’t be invited. I’m in the trade, for a print paper, I’m not a fanboy (I’m not even a boy) or a blogger (except for here). I dutifully attended the sparse, almost dull first year of E for All, the consumer “replacement” for E3. It really didn’t cut it. I even more dutifully attended a second year at E for All, which proved to be even slower. I was deeply disappointed. I strove to bring back video game reviews and coverage at the Daily Bruin, both to serve my gamer-heavy readership and peers, as well as to better link the industry better with its consumers. I even dared to suggest more video game coverage at my internship, and got to write a silly little blurb on competitive “professional” video gaming.
All that I’ve done was not simply to build a resume for myself. It was largely to one day get to see you.
But this year, I got cancer, had to move home (with my parents) for medical care, and lost three jobs at college, one of which was my job at the Daily Bruin. The job that would qualify me for this year’s E3, which is now open for applying members of the media.
I’m sorry…the one year you’re available to me, and I can’t be there for you.
And now that I’m graduated, it’ll probably be a very long time before I find a job, let alone one that will qualify me as a member of media reporting on the industry (that’s my dream job, still).
But…I have cancer, so who knows if that can ever happen. I hate to pull the cancer card, but you (hopefully) and I both know that this is a card that no one wants to have.
I thought we were destined to meet, E3. But each time…my plans to attend you were foiled.
This year is the most frustrating of all, ESPECIALLY since, I assume, you are going to be revealing the next Hideo Kojima project.
Alas, perhaps we were never meant to be.
But I still ask you, from the depths of my heart to yours, if you will grant me access next year, whether I’m reporting or not. Just to be there, with you.
Nevertheless, I hope you have a good time this year. I’ll be keeping up with you.
With Love,
Jessica
Well…I’ve been in this same room for about 6 days now. 5 spent in solitude now, except for the occasional doctor’s visit, nurses waking me up and taking my vitals, and my family members standing outside.
It’s wearing down on me, though not really in the way that I expected it would. I never anticipated that eating warm parfait and cold bacon is so maddening. The food people can’t bring in my meals right as they arrive because the nurses are the only ones allowed inside my room…so the food just sits there, waiting to be brought in. I bet even solitary confinement food is warmer than the mashed potatoes I had for lunch today.
But gosh golly, television is great. <3 I’ve been watching back-to-back episodes of Law and Order and House, lots of Robot Chicken and other Adult Swim programming (AQUA TEEN!), and even the occasional cable reruns of Full House, Fresh Prince of Bel Air, and yes, Sister Sister.
Since I moved home, I don’t have cable anymore. Dad feels like he shouldn’t have to pay for a monthly service like that. He also didn’t get us internet until 2000. And we were on dial-up 56K until 2005. Now guess what? We’re still using a HUGE house antenna to get TV. We’re in that category of supposedly elderly Americans who STILL haven’t prepped for digital TV and haven’t set up the converter box. Even my grandma has her box hooked up already…
Yes, our household lives in very backward times.
But maybe my dad is on to something. If we had cable, I could and likely would be doing exactly what I’m doing now: watching nonstop TV.
Between TNT and USA, I can watch marathons of House, Without A Trace, Law and Order, Law and Order: SVU, and Cold Case. Talk about a crime drama wet dream. I had the TV on last night from 11am-1am nonstop, without having to search far for something good to watch. I even watched ALL of the programming on Adult Swim. And could have watched it again, but I’m not a big fan of King of the Hill. I’m a bigger fan than before I came to this room, though. Hank’s voice is oddly soothing…
I’m a bit haunted by this one that Oh Dae-su says in Chan-wook Park’s Oldboy. (If you haven’t seen Oldboy, it’s one of the most disturbing yet brilliant Korean films I have ever seen. I recommend it…with caution)
“The TV is both a clock and a calendar. It’s your school, your home, your church, your friend… and your lover.”
TV is familiar. Comforting. Brain-numbing. Sometimes that’s what we need. Sure, sure, it can be unhealthy escapism from reality…but in my opinion, we can’t face reality 24/7 without going absolutely nutters. That’s why we’re wired with an imagination…and now thanks to technology’s ability to make us do even less, we have TV: society’s imagination. I suppose in a sense, it’s the acceptable adult reconstruction of the imagination that they were socially banned from re-entering after completing childhood. Or just our generation’s absolute laziness and inability to go outside, enjoy the sun, and revel in imagination without labeling it childish.
But in any case, TV serves a certain purpose. And it does it very very well.
Television has a special place in our homes, in our minds, in our hearts.
In our homes, the television is often the focal point of family rooms. We arrange our furniture to provide an optimal view of the tube. Stereo systems enhance the viewing experience. We purchase better televisions with advanced technology to better see the moving pictures. To make the experience more real.
Television piques our brains, our curiosity, our social-norms: the original Star Trek is famously remembered (and made relevant again in the wake of the new film) for bringing up philosophical ponderings about the nature of humanity, and even being socially revolutionary with its first broadcasted interracial kiss. Crime dramas make us marvel at the motives of vile actions and rile our desire to put together the pieces to make sense of it all, and somehow fit justice into the equation. Hospital dramas, even comedies like Scrubs, make us consider ourselves at our most fragilest physical states, and to think of death. Shows like Lost challenge our ability to suspend disbelief, engaging us into a complicated, fantastic world where an island heals souls and bodies and blends the past, present and future.
And we begin to care. We begin to worry about Jack Bauer’s success and well-being. We cry as characters are mercilessly killed off in season finales due to budget-cuts and expired contracts. We become obsessed about the so well-developed characters of Jack, Kate, Sawyer, Locke, and even Ben on Lost and what will happen to them. We rejoice when Jim and Pam are finally together, and when crew members of the Deadliest Catch return safely home from a life so different from ours, with profitable pots of king crab. We sit on the edge of our couches as people die episode after episode, as lives are changed–at least as long as the series lasts, and as characters achieve the impossible–far beyond what we ourselves will ever hope to become.
And therein lies a danger: that we become contented with living vicariously through the characters we love and have let into our lives.
I decided to turn the TV off for a few hours today. Admittedly…after watching an episode and a half of Without a Trace and Law and Order.
I put down the books, the Nintendo DS (the Simpsons game is brilliant!*), the magazines, the compulsive need to channel surf.
I found that I need some space from our dear friend, the television. (After so much television-watching, I had even found that I have favorite commercials.)
My life currently is as least action-packed as it ever has been. It reads a bit like that Paul Auster book, Travels in the Scriptorium, only with fewer interesting visitors. No offense to my family members.
But in spite of the silence, the boredom, the bad food, the hospital smell, the lack of direct sunlight, the painful IV needles, and the harsh reality that I have a crappy life-threatening rare disease that Dr. Gregory House would make snide yet brilliant remarks about, this is my life: the life I get to live, rather than watch.
—
Other thoughts:
- Dramas, especially hospital dramas, have this nasty bad habit of having a montage of all the characters accompanied by a slow, thoughtful song, often something like John Mayer.
- I really like alcohol commercials. They tend to be very well-produced. The Bacardi Mojito commercial is classy, nostalgic, and fresh–with a great wardrobe too. It certainly does justice to the drink. I’m not the biggest fan of Dos Equis but the “most interesting man in the world” commercial is absolutely charming. Heck…even that one Coors commercial (sorry, not on youtube) advertising the new blue mountains indicator on cans is cool; that dart trick would be awesome to pull off in real life. I know it’s CG, but hey, it appeals to my college sensibility.
- * The Simpsons Game is absolutely brilliant. The developers know their TV audience and openly acknowledge the difficulties and gimmicks of creating a show-based video game. In a very meta-videogaming way, they even make it a point to count all the “video game cliches” that appear in the gameplay, i.e. pits of death, barriers that need to be destroyed, etc. Bart even uses a game manual in order to discover his familys super powers. In one level, Bart and Lisa have to cross a river, Frogger-style. Once Lisa painstakingly crosses, Bart has to cross too, and he whines that the game is old-fashioned. Clever. I suppose that much of the glitches/difficult controls in the gameplay can also be dismissed or excused as the game simply making fun of its own genre. Very meta. Applause.
I haven’t delved too deeply into it, but there’s this one level where you have to save Carl and Lenny from buzzsaws of death (which the game points out is yet another video game cliche), and the two talk amongst themselves about their death. At one point, I’m pretty sure they scream “oh no! now I’ll never know what happens to Charlie and Claire on Lost!” That certainly appealed to my nerdy TV-watching side. Good move. More applause.
Ken: Ryu, I can’t stop these dreams….
Ryu: You okay man? You’ve been acting kind of weird since your flight to Japan.
Ken: I think the wealth, the women, the glory has gotten to me. All I can dream about is gems. And shattering them!
Ryu:…[Nervously adjusts headband]
Ken: Three…the magic number is three…but what does it mean!?!?!? AND WHAT ARE THE GLOWING ORBS?! THE SPARKLING DIAMONDS THAT EXPLODE EVERYTHING!?! This must be a terrorist conspiracy. There’s something fishy about those diamonds….
Ryu: [Looking away towards the wind, so that his headband blows behind him] Ken. You are my good friend, but I’m not sure about this….
Ken: Dude, come on, we MUST find the answer. BY DEFEATING THE GREATEST STREET FIGHTERS IN THE WORLD!!!
Ryu: I’m down, but…
Ken: BUT NOT WITH FISTS! WITH PUZZLE-SOLVING-PROWESS!!!!!

Last night was strange. No, I wasn’t the high one (I’ve never smoked weed, never intend to, so call me square).
It was about 3:30am. I was on Xbox live. Halo 3. turns out everyone I’m playing against is from Oregon.
And they’re stoned.
Every
single
one of them.
In Oregon.
Now I’m not trying to reinforce any stereotypes here, but it was rather…striking. (To their defense, one guy who lived south of Portland pointed out that the rest of the guys have nothing to do but play video games and smoke out…which is why they were so good).
It’s not expressly an Oregonian thing. I mean after all, California is the one with a town called Weed. There’s also a Weed in New Mexico, Montana, and Kentucky.

Forget Disneyland, we’re in Weed, Ca., baby.
It’s just been an undeniable reality that there are, quite simply put, a lot of high people on Xbox Live. Why is this?
And why do they STILL pwn me? (Granted, I got a triple kill and a killing spree once, killing their entire team in the most glorious run I’ve ever been on. that was pretty sweet. and they must’ve been pretty stoned.) But by the end of the game, it was 50-24. My 14 kills–3 away from MVP– and my horrible teammates’ collective 10. (sorry, Eric wahaha).
Isn’t weed supposed to greatly reduce your reaction time? According to the ADA, “Some immediate physical effects of marijuana include a faster heartbeat and pulse rate, bloodshot eyes, and a dry mouth and throat. “
Granted, I get this when I play too many hours of video games and forget to eat and breathe with my nose. But to intensify this uncomfortable experience even more? Man, it must be pretty bad.
Furthermore, the ADA said, “No scientific evidence indicates that marijuana improves hearing, eyesight, and skin sensitivity. Studies of marijuana’s mental effects show that the drug can impair or reduce short-term memory, alter sense of time, and reduce ability to do things which require concentration, swift reactions, and coordination, such as driving a car or operating machinery.”
Fantastic, and yet…I still get splattered, sniped, and beaten down.

Charles, no my head!
I think the ADA needs to reconsider its findings, taking video game performance in account. There’s got to be some scientific anomaly going on here.
Meantime, I’m going to have to invest in the Major League Gaming’s Halo 3 Boot Camp.
