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HEY HUMANITY, PLAYSTATION 3 IS HELPING YOU OUT!
(Okay, apparently this is really old news, but hey, I’ve only owned my PS3 for a humble 5 months now.)
Folding@home is a project created by some fine folks at Stanford University in order to simulate molecular behavior, specifically how human proteins fold. Uh…or something like that.
This vid does a better job at explaining everything:
From what I understand in layman terms, the PS3’s processor is crazy fast, much faster than the average PC, and can basically be considered a supercomputer [edit: when several work together] (I love you, Sony). This helps speed up the folding simulation so researchers can sooner and faster understand how those evil molecules that trigger diseases like Parkinson’s, cystic fibrosis and cancer.
Owners of supercomputers,or more commonly, of PlayStation 3s/regular computers can help out by networking their hardware to the Folding@home folks.
Here’s some info on Folding@home and how to hook up your PS3 to join the cause:
http://folding.stanford.edu/English/FAQ-PS3
Folding@home is accessible through the “Life with PlayStation” application under the network icon on the main screen. Once the software is installed and updated (this took me about 10 minutes to download), you can watch Folding@home go to work.
I just started my account today.
If you go hit the triangle button while on the Folding@home channel, select “Current Channel”, then scroll down to “Identity”. Under this option, you can create a username and join a team.
If you’d like to join my team (TEAMLUM) enter this team number: 167872.
THANK YOU, SONY for making such an unnecessarily powerful, beautiful piece of machine. I’ve always been a bit of a Sony loyalist, so Sony’s unfortunate lackluster sales in the past few years has been disheartening.
Microsoft played it smart by purchasing and developing great game titles exclusive to the Xbox 360, especially multiplayer/online titles like Gears of War and Halo 3. Xbox marketed heavily towards the main gamer demographic: male gamers in between 18-32. Microsoft’s investment in great games with its gamers in mind came at the cost of cutting corners on its hardware. The Xbox 360 console has been plagued by the red ring of death and even more so by its slow tech support, customer service and repairs.
Nintendo invested in a new sort of motion interactivity with the Wii, which they marketed to non-traditional gamer demographics: the young family and women. However, Nintendo really sacrificed in the graphics/hardware department as well, and didn’t bother developing either HD DVD or Blu-Ray technology. Nevertheless, Nintendo put out a truly innovative package that has changed the face and feel of modern gaming.
Sony, on the other hand, had very big plans … perhaps too grand. Sony really put out an excellent piece of hardware, spearheading the Blu-Ray revolution and creating a console that allows room for expansion, improvement, and well…stuff like Folding@home. However, Sony’s vision is a little beyond the average consumer’s needs–as was its price.
Nevertheless, Sony has proven itself a true technological visionary through its use of Folding@home.
To top off all of its claimed social and scientific contributions, Folding@home just looks fantastic. There’s a really cool graphic that shows all the blips where people are running Folding@home all over the world. The east coast is pretty hot right now, along with some pockets of insomniacs like myself on the west coast. Much of Japan and Seoul, South Korea are lit up as well. Possibly one (??) in North Korea? What’s interesting about this whole display is that it is really telling of global affluence as well..huh, maybe that could be the next PS3 project.
In any case, I’m a pretty proud owner of my PS3 right now.
[Thanks, Stanley]
Dear E3,
It’s been my lifetime dream (ok, since 7th grade when I first learned about the awesomeness that E3 is) to attend E3.
I was 12 years old, and back in 2000, E3 used to be a really overblown event, inundated with booth babes, fanboy bloggers, and what someone ultimately decided was unprofessionalism.
I wholeheartedly agree with that decision. By 2007, however, the entire event restructured, and became invite-only. Mostly to weed out bloggers and welcome “real” journalists (yay newspapers!).
The video game industry needed to change its public face in order to match the new market it was pursuing. Video games are no longer just for children (and many games simply aren’t for children). The gaming generation is aging, and the industry must age with it. Plus, with the millions of dollars poured into game development and marketing, the video game industry needed to distance itself from Anime Expo and Comic Con (sorry) in order to be recognized and even more aligned with say, the film industry.
But still, E3 is filled with so much promise, so much excitement, forward thinking! So many things that I also care for, deeply admire, and would love to be a part of!
However, E3’s decision to privatize the convention meant that despite the fact that I was working as a college journalist, reporting to the largest target demographic that the industry would be interested in, I wouldn’t be invited. I’m in the trade, for a print paper, I’m not a fanboy (I’m not even a boy) or a blogger (except for here). I dutifully attended the sparse, almost dull first year of E for All, the consumer “replacement” for E3. It really didn’t cut it. I even more dutifully attended a second year at E for All, which proved to be even slower. I was deeply disappointed. I strove to bring back video game reviews and coverage at the Daily Bruin, both to serve my gamer-heavy readership and peers, as well as to better link the industry better with its consumers. I even dared to suggest more video game coverage at my internship, and got to write a silly little blurb on competitive “professional” video gaming.
All that I’ve done was not simply to build a resume for myself. It was largely to one day get to see you.
But this year, I got cancer, had to move home (with my parents) for medical care, and lost three jobs at college, one of which was my job at the Daily Bruin. The job that would qualify me for this year’s E3, which is now open for applying members of the media.
I’m sorry…the one year you’re available to me, and I can’t be there for you.
And now that I’m graduated, it’ll probably be a very long time before I find a job, let alone one that will qualify me as a member of media reporting on the industry (that’s my dream job, still).
But…I have cancer, so who knows if that can ever happen. I hate to pull the cancer card, but you (hopefully) and I both know that this is a card that no one wants to have.
I thought we were destined to meet, E3. But each time…my plans to attend you were foiled.
This year is the most frustrating of all, ESPECIALLY since, I assume, you are going to be revealing the next Hideo Kojima project.
Alas, perhaps we were never meant to be.
But I still ask you, from the depths of my heart to yours, if you will grant me access next year, whether I’m reporting or not. Just to be there, with you.
Nevertheless, I hope you have a good time this year. I’ll be keeping up with you.
With Love,
Jessica
